| Wow! I have not put new content here in
years!
Oh well, here is my final grade project, as usual, it is a
game.
I want to clear something up first, this game, this was NOT
the original conception of the game. The original concept was
to be a 3D game, then it became a top-down 2D game, and finally
it ende like a 2d sidescroller game (which many poeple
actuallly point out it is not really 2D :P).
Displaced is an effort to create a game experience by using
non linearity concepts inside a game. With my final project
partners, we used non-linear narrative concepts, as opposed of
non-linear gameplay concepts. Our idea is based from
hyper-comic projects by many experimental comic artists like
Daniel Merlin Goodbrey's Tarquin engine projects, and from
non-linear projects like the novel "Hopscotch" by Julio
Cortázar. The intention is to apply these types of non-linear
propositions in a videogame format in the best way possible.
We consider this game an experiment, and like any
experiment, it may fail. However we feel confident enough to
show this game and to verify if we achieved our goal of making
different interpretations from different people, of the same
game.
Displaced can be found here. Or you
can play it online (Yoyogames InstantPlay) here.
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